Thursday, November 20, 2008
The good and bad of inside out throws
One of the challenges of coaching is having young players as well as older players understand the difference in the window of opportunity of i/o throws and o/i throws. Especially break throws.
No matter what level of team here in the northeast, at least once a game, there is always the dreaded i/o break turnover to someone making a cone cut from the back of the stack. Their trajectory is never really narrow enough to shield the defender, and it never had a chance of being completed, but people will always, always try it.
The above is my poor attempt to draw an accurate representation of the temporal and spacial windows of a cutter and of a thrower's two main break options, the around and the inside break. I say poor because I think I have only depicted the spacial windows, and some can debate about those as well.
The setup is your typical endzone cut. A person is cutting from the back. Ideally, they would be starting their cut at the very end of the endzone , but this is showing the typical poor use of endzone real estate. The cut begins in the middle of the field and about 5 yards from the back of the endzone. This is a typical endzone offense.
Because he is cutting at the cone, he is cutting at a 45 degree angle (20 yards from sideline, 20 yards back from cone). This is a much more horizontal cut than people normally cut when they are cutting on the field, and, because of this, the window for the i/o is smaller and shorter than it normally is.
The above diagram is not perfect. I am using it merely as a visual aide to get my point across.
1.) The I/O Break window normally in the endzone is EARLY in the cut.
2.) Most turnovers on I/O breaks happen because people throw them too late in the cutters cut. Most turnovers happen because people typically aren't throwing the disc to get to the receiver in the of the red. They typically are throwing the disc by the time the receiver has ran into the i/o throwing lane. By this time, it is too late.
3.) I think the around break is more successful because the temporal window to throw happens later in the cut, so a thrower can decide to throw the break later in the cutters cut. It also gives more leeway to people with slower releases.
I think, in college, the turns happen because they decide to throw the throw too late and then either wind up throwing behind the receiver, or trying to make up for lost time by throwing it fast and hard which makes the throw unpredictable and uncatchable.
Aside: I wanted to put a third layer on top of the two layers that demarcated the temporal windows of when to throw the throw, but that confused even me and I thought of the idea. It would be sweet if I could do a 3D one with that though!
p.s. I am going to draw a couple diagrams containing situations where i/o breaks are sweet later this weekend.